Jun 03, 2008, 02:32 AM // 02:32
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#41
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Furnace Stoker
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so i heard high energy swaps were gud
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Jun 03, 2008, 04:25 AM // 04:25
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#42
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Krytan Explorer
Join Date: May 2005
Location: Floating amongst the ethereal seas of placating breezes.
Guild: Like A [Boss]
Profession: Mo/
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Quote:
Originally Posted by DarkNecrid
so i heard high energy swaps were gud
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so i heard high energy swaps make you miss a swing and make your spike slower... which is baed.
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Jun 03, 2008, 04:41 AM // 04:41
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#43
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Desert Nomad
Join Date: Apr 2008
Location: CA
Guild: Tears Of The Ascended [ToA]
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A sum up i thought of.
[decapitate] < [Eviscerate]
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Jun 03, 2008, 04:55 AM // 04:55
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#44
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Haha, the only bar its effective on is W/Mo with Echo Mending & Frenzy Healsig because they have uber heals from echo mending, and leet damage from Frenzy Healsig.
/sarcasm
Needs a buff, IMO 3 adrenaline deep wound, + [whirling axe] damage if crit.
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Jun 03, 2008, 07:26 AM // 07:26
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#45
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Administrator
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^
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3 adr DW would be broken. Maybe make it 3 adr, leave the crap damage, but instead of recharge on block, add more +damage and perhaps hit some adjacent foes. Atm it's just not really useable. If we wanted to spam attack skills on each hit (you can do this with FGJ), we would use DSlash, and thus gain more damage and no 15 second recharge on block.
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Jun 03, 2008, 12:50 PM // 12:50
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#46
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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How about 5 adren cost and only lose all energy?
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Jun 03, 2008, 02:15 PM // 14:15
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#47
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Wilds Pathfinder
Join Date: Oct 2007
Location: :D:D
Profession: D/W
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if it cost something like 5 adrenaline so it is fairly spammable, then i would use it.
Thing is, anything beats it really, because you are relying on this attack to do the finishing blow. weapon swapping gives the monk more than enough time to remove DW, as well as heal him.
It seems Anet clearly wanted this to be an elite final thrust. But why settle for something that makes you lose your adenaline, energy, cost a high amount of adrenaline, that only gives roughly +10-15 damage extra? whene eviscerate can do this, with executioners giving a higher damage output, and if somehow the spike managed to fail (block/miss etc), the warrior can rush/sprint out of there instead of just sitting there meekly hoping someone would wild blow your frenzy so the pain can stop
Last edited by Turtle222; Jun 03, 2008 at 02:18 PM // 14:18..
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Jun 03, 2008, 02:43 PM // 14:43
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#48
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Frost Gate Guardian
Join Date: Sep 2006
Profession: W/
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Quote:
Originally Posted by Marty Silverblade
^
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3 adr DW would be broken. Maybe make it 3 adr, leave the crap damage, but instead of recharge on block, add more +damage and perhaps hit some adjacent foes. Atm it's just not really useable. If we wanted to spam attack skills on each hit (you can do this with FGJ), we would use DSlash, and thus gain more damage and no 15 second recharge on block.
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[Wounding Strike] says hi. <---- thats broken.
Take out the loose all energy clause and it would be worth it; maybe tone down the +dmg a little then, but leave the guaranteed crit in
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Jun 03, 2008, 04:08 PM // 16:08
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#49
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Quote:
Originally Posted by AOTT
heh... are you decapitating your enemy or are you decapitating yourself with this skill...?
...debatable.
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Best post of this thread
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Jun 03, 2008, 10:09 PM // 22:09
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#50
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Assuming Decapitate kills your foe you could go war/mes and use..
[ether signet] then [sprint][bulls strike] on your next target...
Still Decapitate really needs a buff before it can fit into any practical build.
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Jun 03, 2008, 10:22 PM // 22:22
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#51
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Krytan Explorer
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Quote:
Originally Posted by AOTT
heh... are you decapitating your enemy or are you decapitating yourself with this skill...?
...debatable.
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I approve of this post. Decapitate is a horrible elite compared to Eviscerate, it virtually disables everything on your bar, making you a sitting duck, especially when decapitate didn't even hit. A lot of axe elites (save cleave/triplechop/eviscerate) need a buff.
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Jun 04, 2008, 12:04 AM // 00:04
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#52
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Jungle Guide
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
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Just load up the damage dealing/utility signets, spam Symbolic Strike in the interim(+40-50 damage at 4 adrenaline on an axe hurts stuff, a lot) and use Decap>damage signet when they're not at 100% health, you'll get kills. The Smiting ones work, as does Toxic Shock if you can get poison spread around, and some of the mesmer ones.
The GoLE trick still works too.
I Don't think people are considering their whole team either when it comes to Decapitate's potential. If you're on your own decap will disable a lot of your bar, it's not something you could split off with(unless you have a ton of signets or a bit of support). But in a situation where you can coordinate a spike, that 1 shot should be all you need. I've been in scenarios as an evis shock axe where an unload gets called, only to pop excecuters cause the target went down that fast.
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Jun 04, 2008, 07:13 AM // 07:13
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#53
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Emo Goth Italics
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People consider their whole team while using any profession anyway.
A spike isn't exactly "One guy get on this and load your combo on him!". It's a concentrated big bang that's purpose is to kill the opponent.
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Jun 04, 2008, 09:08 AM // 09:08
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#54
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Hugh Manatee
Just load up the damage dealing/utility signets, spam Symbolic Strike in the interim...The Smiting ones work, as does Toxic Shock ...
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as has been said before, just further proof - Decap needs a bad build to work. Warriors need their skill slots for good skills like Frenzy, Shock and Bull's - not shit ones like Signet of Strength or Toxic Shock.
Quote:
I Don't think people are considering their whole team either ...
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Even in a full team setting, shockaxe > shitty decap spiker with signets
It can do so much more outside of the spike, and is still better on spike - shock + bull's is a full 6s shutdown.
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Jun 04, 2008, 10:46 AM // 10:46
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#55
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Krytan Explorer
Join Date: Nov 2006
Location: Ancestral/Grenz
Guild: [CneX]
Profession: W/
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Having to take bad skills on your bar to justify the use of a bad elite is bad.
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Jun 04, 2008, 01:33 PM // 13:33
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#56
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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K you've all said it's bad over and over, so give suggestions on how it can be buffed.
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Jun 04, 2008, 11:29 PM // 23:29
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#57
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Quote:
Originally Posted by Perfected Shadow
K you've all said it's bad over and over, so give suggestions on how it can be buffed.
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Several have been posted...
Double damage vs knocked down foes
Remove the energy loss or remove the adren loss
Reduce the adren cost
Change the deep wound to Cracked Armor
One or all of these changes MIGHT make this a useable skill but only time will tell if Anet cares about this skill.
My advice would be to make some PvE changes to test out first, if people don't go ape over the skill being overpowered then move it to PvP as well.
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Jun 06, 2008, 01:36 AM // 01:36
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#58
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Jungle Guide
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
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The problem with decapitate is that it does basically what eviscerate used to do(but without the lose adrenaline/energy penalty), if you buff it in any way it breaks for pvp.
It's useable as is, you just have to be smart with it and think beyond canned shock axe builds.
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Jun 06, 2008, 05:12 AM // 05:12
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#59
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Administrator
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Quote:
Originally Posted by Hugh Manatee
It's useable as is, you just have to be smart with it and think beyond canned shock axe builds.
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Being smart with Decap still doesn’t make a difference. A bad skill is a bad skill. The lose all adr/energy means no follow up skills. You’ll want something big to follow up the DW, but you can’t because you’re completely empty. Besides, utility is good. Evis -> BB > Decap.
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Jun 06, 2008, 12:35 PM // 12:35
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#60
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Jungle Guide
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
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Pre GoLE a spell, let your team handle the big follow-up damage, or use a signet.
Like I said, it meshes well with symbolic strike, if you've been throwing around +30-40 damage axe crits(buffed by strength of honor, which seem popular on mes smiters anyway nowdays) for around at 4 adrenaline, because you're packing signets so you can operate at low/no energy, not a whole lot will survive a well timed Decap>Damage sig, especially if your team unloads with you.
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